I want to have all my colonists with really durable dusters and shirts, flak vest/pants and advanced plasteel helmets.įor money im making massive amounts of drugs, Two full fridges with plants and 120 fermentation barrels in my greenhouses, Im producing 3000 beer per batch. Growing Season, Temperature, Travel and DiseaseStony soil and Marshy. You can harvest early at about 67 if you want a smaller yield but to be safer. I mean for clothings, Im going to use dusters and shirts for around 50-70 colonists, 22000 devilstrand is enough to make two sets of each for every colonist for when they degrade with use. Ago Forest Chopper Devilstrand is the best readily available fabric when it comes. 14 comments Add a Comment spartyon7 5 yr. It does make great clothes to outfit you colonists with though, I'm not sure you'd need 22000 of it for that. If by "venture" you meant money making, devilstrand is literally the worst plant to grow in the game for making silver, both because of the time required to grow it and the low gains you get using it for production compared to cloth. I'm guessing when you started it in January the temps were still below ideal and it was growing at a slower rate for a while, and a summer heatwave can add a few more days as well. On most maps you would want a greenhouse to grow it so you can keep the temperature stable for the duration. Range -70 C to 40 C Trainable Intelligence None (needs a pen) Roam Interval 5 days Life Expectancy 10 Carrying Capacity 38 Minimum Handling Skill 0 Wildness 30 Manhunter Chance (Taming) 30 Average DPS 2. You can then have your colonists plant all manner of seeds there. Simply go to the Zone/Area tab, select Growing Area, and highlight the dirt that you would like to be turned into soil. ![]() ![]() Originally posted by Astasia:Ya the real grow time for devilstrand is like 40 days on normal soil, 60 days on gravel, at perfect temperatures. The base game gives you all the seeds you need right from the start you only need some sort of dirt to plant them in.
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